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<div class="title">src/primitives.py</div>  </div>
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<a href="primitives_8py.html">Aller à la documentation de ce fichier.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a><a class="code" href="namespaceprimitives.html">00001</a> ﻿<span class="comment"># -*- coding: utf-8 -*-</span>
<a name="l00002"></a>00002 <span class="comment">#!/usr/bin/python</span>
<a name="l00003"></a>00003 
<a name="l00004"></a>00004 <span class="comment">#------------------------------------------------------------------------</span>
<a name="l00005"></a>00005 
<a name="l00006"></a>00006 <span class="comment">## @package     primitives</span>
<a name="l00007"></a>00007 <span class="comment">## \brief       affichage des primitives opengl</span>
<a name="l00008"></a>00008 <span class="comment">## \author      Eric Maisel</span>
<a name="l00009"></a>00009 <span class="comment">## \note        edité par Pierrick Troadec et Kawtar Hssain</span>
<a name="l00010"></a>00010 <span class="comment">## \date        28/12/2011</span>
<a name="l00011"></a>00011 <span class="comment">## \version     1.2</span>
<a name="l00012"></a>00012 <span class="comment">## \copyright   licence BSD</span>
<a name="l00013"></a>00013 
<a name="l00014"></a>00014 <span class="comment">#------------------------------------------------------------------------</span>
<a name="l00015"></a>00015 
<a name="l00016"></a>00016 <span class="comment">#    Importations</span>
<a name="l00017"></a>00017 <span class="comment">#  -----------------</span>
<a name="l00018"></a>00018 
<a name="l00019"></a>00019 <span class="keyword">import</span> pyglet
<a name="l00020"></a>00020 <span class="keyword">from</span> pyglet.gl <span class="keyword">import</span> *
<a name="l00021"></a>00021 
<a name="l00022"></a>00022 <span class="comment">#   Fonctions</span>
<a name="l00023"></a>00023 <span class="comment">#  -----------------</span>
<a name="l00024"></a>00024 
<a name="l00025"></a>00025 <span class="comment">## Charge les texture</span>
<a name="l00026"></a>00026 <span class="comment">##@param nom       : nom du fichier à charger</span>
<a name="l00027"></a>00027 <span class="comment">##@return texture  : texture utilisable par le module opengl de pyglet</span>
<a name="l00028"></a><a class="code" href="namespaceprimitives.html#a4789c8af09582cdf3ae1d2300405fd9a">00028</a> <span class="keyword">def </span><a class="code" href="namespaceprimitives.html#a4789c8af09582cdf3ae1d2300405fd9a" title="Charge les texture.">chargerTexture</a>(nom):
<a name="l00029"></a>00029     image = pyglet.image.load(nom)
<a name="l00030"></a>00030     <span class="keywordflow">print</span> <span class="stringliteral">&quot;Texture &quot;</span>, nom, <span class="stringliteral">&quot; chargee&quot;</span>
<a name="l00031"></a>00031         
<a name="l00032"></a>00032     texture = image.get_texture()
<a name="l00033"></a>00033     
<a name="l00034"></a>00034     glBindTexture(GL_TEXTURE_2D,texture.id)
<a name="l00035"></a>00035     glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR)
<a name="l00036"></a>00036     glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE)
<a name="l00037"></a>00037 
<a name="l00038"></a>00038     <span class="keywordflow">return</span> texture
<a name="l00039"></a>00039 
<a name="l00040"></a>00040 <span class="comment">## Affiche un rectangle</span>
<a name="l00041"></a>00041 <span class="comment">##@param position    : position du rectangle à afficher dans l&#39;espace</span>
<a name="l00042"></a>00042 <span class="comment">##@param angle       : orientation du rectangle</span>
<a name="l00043"></a>00043 <span class="comment">##@param dimensions  : longueur et largeur du rectangle</span>
<a name="l00044"></a>00044 <span class="comment">##@param texture     : texture à appliquer sur le rectangle</span>
<a name="l00045"></a>00045 <span class="comment">##@param couleur     : couleur à appliquer sur le rectangle en ca d&#39;absence de texture</span>
<a name="l00046"></a>00046 <span class="comment">##@param rep         : repetion de la texture sur le rectangle</span>
<a name="l00047"></a><a class="code" href="namespaceprimitives.html#a584aaf07a0b706b8af16980d759c5bd1">00047</a> <span class="keyword">def </span><a class="code" href="namespaceprimitives.html#a584aaf07a0b706b8af16980d759c5bd1" title="Affiche un rectangle.">afficherRectangle</a>(position=(0.0,0.0,0.0),angle=0.0,dimensions=(1.0,1.0),texture=<span class="keywordtype">None</span>,couleur=(1.0,0.0,0.0), rep = 1.0):
<a name="l00048"></a>00048     x,y,z = position
<a name="l00049"></a>00049     largeur, hauteur  = dimensions
<a name="l00050"></a>00050 
<a name="l00051"></a>00051     <span class="keywordflow">if</span> texture == <span class="keywordtype">None</span>:
<a name="l00052"></a>00052         r,v,b = couleur
<a name="l00053"></a>00053         glColor3f(r,v,b)
<a name="l00054"></a>00054         glDisable(GL_TEXTURE_2D)
<a name="l00055"></a>00055         glColor3f(1.0,0.0,0.0)
<a name="l00056"></a>00056         glPushMatrix()
<a name="l00057"></a>00057         glTranslatef(x,y,z)
<a name="l00058"></a>00058         glRotatef(angle,0.0,1.0,0.0)
<a name="l00059"></a>00059         glScalef(largeur,hauteur,1.0)
<a name="l00060"></a>00060         glBegin(GL_QUADS)
<a name="l00061"></a>00061         glVertex3f(-0.5,0.0,0.0)
<a name="l00062"></a>00062         glVertex3f(0.5,0.0,0.0)
<a name="l00063"></a>00063         glVertex3f(0.5,1.0,0.0)
<a name="l00064"></a>00064         glVertex3f(-0.5,1.0,0.0)
<a name="l00065"></a>00065         glEnd()
<a name="l00066"></a>00066         glPopMatrix()
<a name="l00067"></a>00067         glEnable(GL_TEXTURE_2D)
<a name="l00068"></a>00068     <span class="keywordflow">else</span>:
<a name="l00069"></a>00069         glBindTexture(GL_TEXTURE_2D,texture.id)
<a name="l00070"></a>00070         glPushMatrix()
<a name="l00071"></a>00071         glTranslatef(x,y,z)
<a name="l00072"></a>00072         glRotatef(angle,0.0,1.0,0.0)
<a name="l00073"></a>00073         glScalef(largeur,hauteur,1.0)
<a name="l00074"></a>00074         glBegin(GL_QUADS)
<a name="l00075"></a>00075         glTexCoord2f(0.0,0.0)
<a name="l00076"></a>00076         glVertex3f(-0.5,0.0,0.0)
<a name="l00077"></a>00077         glTexCoord2f(rep,0.0)
<a name="l00078"></a>00078         glVertex3f(0.5,0.0,0.0)
<a name="l00079"></a>00079         glTexCoord2f(rep,rep)
<a name="l00080"></a>00080         glVertex3f(0.5,1.0,0.0)
<a name="l00081"></a>00081         glTexCoord2f(0.0,rep)
<a name="l00082"></a>00082         glVertex3f(-0.5,1.0,0.0)
<a name="l00083"></a>00083         glEnd()
<a name="l00084"></a>00084         glPopMatrix()
<a name="l00085"></a>00085 
<a name="l00086"></a>00086 
<a name="l00087"></a>00087 
<a name="l00088"></a>00088 <span class="comment">## Affiche un plafond</span>
<a name="l00089"></a>00089 <span class="comment">##@param position    : position du rectangle à afficher dans l&#39;espace</span>
<a name="l00090"></a>00090 <span class="comment">##@param dimensions  : longueur et largeur du rectangle</span>
<a name="l00091"></a>00091 <span class="comment">##@param texture     : texture a appliquer sur le rectangle</span>
<a name="l00092"></a>00092 <span class="comment">##@param couleur     : couleur a appliquer sur le rectangle en ca d&#39;absence de texture</span>
<a name="l00093"></a>00093 <span class="comment">##@param rep         : répétion de la texture sur le rectangle</span>
<a name="l00094"></a><a class="code" href="namespaceprimitives.html#add96945b7e9290496ef1f62f4554b609">00094</a> <span class="keyword">def </span><a class="code" href="namespaceprimitives.html#add96945b7e9290496ef1f62f4554b609" title="Affiche un plafond.">afficherPlafond</a>(position=(0.0,0.0,0.0),dimensions=(1.0,1.0),texture=<span class="keywordtype">None</span>, couleur=(1.0,1.0,1.0), rep = 1):
<a name="l00095"></a>00095     x,y,z= position
<a name="l00096"></a>00096     l,p   = dimensions
<a name="l00097"></a>00097     l,p = l/2.0,p/2.0
<a name="l00098"></a>00098     <span class="keywordflow">if</span> texture==<span class="keywordtype">None</span>:
<a name="l00099"></a>00099         glDisable(GL_TEXTURE_2D)
<a name="l00100"></a>00100         r,v,b = couleur
<a name="l00101"></a>00101         glColor3f(r,v,b)
<a name="l00102"></a>00102         glBegin(GL_QUADS)
<a name="l00103"></a>00103         glVertex3f(x+l,y,z+p)
<a name="l00104"></a>00104         glVertex3f(x+l,y,z-p)
<a name="l00105"></a>00105         glVertex3f(x-l,y,z-p)
<a name="l00106"></a>00106         glVertex3f(x-l,y,z+p)
<a name="l00107"></a>00107         glEnd()
<a name="l00108"></a>00108         glEnable(GL_TEXTURE_2D)
<a name="l00109"></a>00109     <span class="keywordflow">else</span>:
<a name="l00110"></a>00110         glBindTexture(GL_TEXTURE_2D,texture.id)
<a name="l00111"></a>00111         glBegin(GL_QUADS)
<a name="l00112"></a>00112         glTexCoord2f(0.0,0.0)
<a name="l00113"></a>00113         glVertex3f(x+l,y,z+p)
<a name="l00114"></a>00114         glTexCoord2f(rep,0.0)
<a name="l00115"></a>00115         glVertex3f(x+l,y,z-p)
<a name="l00116"></a>00116         glTexCoord2f(rep,rep)
<a name="l00117"></a>00117         glVertex3f(x-l,y,z-p)
<a name="l00118"></a>00118         glTexCoord2f(0.0,rep)
<a name="l00119"></a>00119         glVertex3f(x-l,y,z+p)
<a name="l00120"></a>00120         glEnd()
<a name="l00121"></a>00121 
<a name="l00122"></a>00122 
<a name="l00123"></a>00123 <span class="comment">## Affiche une image dans une projection 2D</span>
<a name="l00124"></a>00124 <span class="comment">##@param position    : position du rectangle à afficher dans l&#39;espace</span>
<a name="l00125"></a>00125 <span class="comment">##@param dimension   : longueur et largeur du rectangle</span>
<a name="l00126"></a>00126 <span class="comment">##@param texture     : texture à appliquer sur le rectangle</span>
<a name="l00127"></a>00127 <span class="comment">##@param couleur     : couleur à appliquer sur le rectangle en ca d&#39;absence de texture</span>
<a name="l00128"></a>00128 <span class="comment">##@param rep         : repetion de la texture sur le rectangle</span>
<a name="l00129"></a><a class="code" href="namespaceprimitives.html#a2e880dc986df6a237ab6ee157c16d6b0">00129</a> <span class="keyword">def </span><a class="code" href="namespaceprimitives.html#a2e880dc986df6a237ab6ee157c16d6b0" title="Affiche une image dans une projection 2D.">afficherImage</a>(position=(0,0,0), dimension = (1,1), texture = <span class="keywordtype">None</span>, couleur=(1.0,1.0,1.0), rep=1):
<a name="l00130"></a>00130     x,y,z = position
<a name="l00131"></a>00131     largeur, hauteur  = dimension
<a name="l00132"></a>00132 
<a name="l00133"></a>00133     <span class="keywordflow">if</span> texture == <span class="keywordtype">None</span>:
<a name="l00134"></a>00134         r,v,b = couleur
<a name="l00135"></a>00135         glColor3f(r,v,b)
<a name="l00136"></a>00136         glDisable(GL_TEXTURE_2D)
<a name="l00137"></a>00137         glColor3f(1.0,0.0,0.0)
<a name="l00138"></a>00138         glPushMatrix()
<a name="l00139"></a>00139         glTranslatef(x,y,z)
<a name="l00140"></a>00140         glRotatef(angle,0.0,1.0,0.0)
<a name="l00141"></a>00141         glScalef(largeur,hauteur,1.0)
<a name="l00142"></a>00142         glBegin(GL_QUADS)
<a name="l00143"></a>00143         glVertex2f(0.0,0.0)
<a name="l00144"></a>00144         glVertex2f(1.0,0.0)
<a name="l00145"></a>00145         glVertex2f(1.0,1.0)
<a name="l00146"></a>00146         glVertex2f(0.0,1.0)
<a name="l00147"></a>00147         glEnd()
<a name="l00148"></a>00148         glPopMatrix()
<a name="l00149"></a>00149         glEnable(GL_TEXTURE_2D)
<a name="l00150"></a>00150     <span class="keywordflow">else</span>:
<a name="l00151"></a>00151         glBindTexture(GL_TEXTURE_2D,texture.id)
<a name="l00152"></a>00152         glPushMatrix()
<a name="l00153"></a>00153         glTranslatef(x,y,z)
<a name="l00154"></a>00154         glScalef(largeur,hauteur,1.0)
<a name="l00155"></a>00155         glBegin(GL_QUADS)
<a name="l00156"></a>00156         glTexCoord2f(0.0,0.0)
<a name="l00157"></a>00157         glVertex2f(0.0,0.0)
<a name="l00158"></a>00158         glTexCoord2f(rep,0.0)
<a name="l00159"></a>00159         glVertex2f(1.0,0.0)
<a name="l00160"></a>00160         glTexCoord2f(rep,rep)
<a name="l00161"></a>00161         glVertex2f(1.0,1.0)
<a name="l00162"></a>00162         glTexCoord2f(0.0,rep)
<a name="l00163"></a>00163         glVertex2f(0.0,1.0)
<a name="l00164"></a>00164         glEnd()
<a name="l00165"></a>00165         glPopMatrix()
<a name="l00166"></a>00166     
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Généré le Vendredi Décembre 30 2011 00:45:18 pour Secret Enib par &#160;<a href="http://www.doxygen.org/index.html">
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